I’m a big fan of Game of Thrones and always wanted to explore it in a game. The Moon Door stood out to me, so I recreated it as a real-time 3D environment. This was my first time using Unreal Engine and Substance Designer, and I’m happy with the results.
I learned a lot about RGB masking, which helped me quickly texture multiple assets and blend materials to create variations efficiently. I also explored modular workflows, realizing their importance in building large environments.
I was responsible for all aspects of this project. Every asset was made by me using Maya and ZBrush. All materials except the Damaged Wall Plaster from Quixel Megascan were created in Substance Designer and Substance Painter. I got the mural images from Pinterest and created decals using them.
I would really like to thank my mentors who guided me throughout this process. Their feedback and insights were invaluable in helping me grow. Special thanks to Ret Kritzon and Sasha Honcharova I learned a lot from her posts on The Rookies and 80 Level based on her 'Abandoned Church' artwork. I’m also grateful to Kshitija Kulkarni for her constant feedback.
Progress video